What is your favorite Reks headcanon story?

vivisucre:

It’s actually the one I spoke a bit about to @skystones the first time I wrote to her. Let me elaborate.

Reks aspires to be a musician and he is quite gifted. He plays the piano and the violin. It is actually rare for a commoner to play such instruments because they are expensive. Most people play simpler street instruments like flute or percussions. But I imagine Reks and Vaan’s mum as a music professor with most clients in the upper district of Rabanastre.

When Reks and Vaan become orphans, they meet Tomaj, who welcome them and help them. Reks becomes Tomaj’s employee and best friend.

One day, Reks burst into the tavern, excited as hell, and he begs Tomaj to invest a little bit of money on an old piano. It costs a bit but it’s actually a good deal for a fancy instrument.
Reks convinces Tomaj because the piano will be a curiosity in the neighborhood and it should bring customers to the tavern.

And it’s working ! People are really coming just to listen to Reks’ music. Tomaj soon realises he is actually in love with Reks. His presence and the soft melodies soothe him and make him feel home.

Penelo loves to sing along the piano and the two of them create small songs together.

Reks is a dreamer, a soft-hearted boy. The only thing he needs in life is the smile of his brother and his new family.

Here is the sad part.

When Reks dies, Tomaj is inconsolable. He can’t bear the thought of someone else playing on this old piano. That’s why he decides to store it away. The heart of the tavern is gone.

@doctorcid I’m gonna tag you in all my previous Reks’ headcanon posts =p 

Thank you for tagging me @ffxiipics I love you ❤

Answer 20 questions and tag 20 people you want to get to know better.

Name: Victoria

Zodiac Sign: Libra

Height: 159cm (5′2″)

Languages Spoken: French, English, Japanese, a little bit Spanish

Nationality: French

Favorite fruit: Apricot

Favorite scent: Chocolate, Grass and Rain, Leather

Favorite color: light pink and light grey

Favorite animal: baby penguin and cat

Coffee, tea, or hot chocolate: Hot or Cold chocolate I don’t drink tea or coffee

Favorite candy: M&M’s Crispy

Dream trip: To finally travel to Japan with my mum ❤

Favorite fictional character: if it’s one only, it’d be Penelo…. or Reks or Rasler this is torture (Final fantasy XII)

When your blog was created: Er… 2009-10 ?? 

Last movie you saw: Edward Scissorhands

Songs you’ve had on repeat: Lemon by Yonezu Kenchi – U R not alone by NEWS

Favorite holiday: What’s holidays I don’t know anymore lmao I’d say Christmas 

I’m tagging @milkchocobo @carnsy @doctorcid @jasiruka @zakkuonfire and @flowersforone if you want to do it ❤

DUMB FFXII QUESTION

tradeyourbrokenwings:

vivisucre:

milkchocobo:

I am paranoid about using Google and spoiling something juicy…

But why is it called “Zodiac Age”? (as if to differentiate it somehow from just being FF12?)

Is it significantly different from the OG that was released on PS? Is it because of the license-board thing??

Well story-wise the 2006 version and the Zodiac Age is strictly the same. What’s different mainly are the jobs.

In the original game, each character had the same licence board and you could specialized them the way you wanted and they could all become anything lmao Most players thought it was a shame. In 2007 an “International Zodiac Job system” was released on PS2 (it’s called international but it was released in Japan only lol). Here the jobs you know were introduced. However, you could choose only one job per character and you couldn’t change. I’ve seen a Youtuber giving only the Knight job to the 6 of them and he quickly understood his mistake lmao.

Now with The Zodiac Age we can give two jobs ! We can’t change during the game but with 12 jobs and 6 characters you can enjoy all of the gameplay, or choose to ignore the weakest jobs !

As in why the name “the Zodiac Age” I don’t know the exact explanation, but the Espers linked to the zodiac are actually a big part of the lore, even if it can be easily missed if you don’t read the bestiary entries or completely miss the optional areas.

Hope it clarifies things =)

can you explain that complaint? I never understood the issue with it. Like why wouldn’t i want my characters to do everything? i always ended up starting certani characters one way and progressing them as far as i could before i just started leveling up like crazy later on.

Idk really I wasn’t familiar with the fandom at all at the moment =(

I remember reading that the characters end up masters in everything, with no real weaknesses. The characters do have different characteristics (I think Basch has more strenght while Penelo was a good white mage for example) but you could play with the same 3 characters all the time it didn’t matter much because all of them had access to white/black magic and any weapon.

Also, FFXII received hard critics from players in general (or mostly from the occidental side ? Idk) because it was quite innovative with the licence board and the gambit system. I’ve read tons of comments from ~nostalgic~ players complaining about that (I personally think they’re stupid but whatever).

But you can choose which licence to give them or not and you can specialized them yourself ! I guess it’s more work ? lmao It’s the same with gambits. I saw people complaining you have nothing to do during battles with the gambits on. But you can choose not to use them (like I do, barely).

Either you like strategy and spend time in the menu to set up everything, adapt to each bosses etc, or you don’t like it you don’t use gambits and some bosses are really challenging.

I went a bit off topic sorry, but jobs are a traditional part of a J-rpg and Final Fantasy, I can understand somehow that players were missing it ! From my personal experience and from my tumblr friends’, we got attached to certain jobs for a special character. My Black Mage!Ashe is super powerful and it gives a nice feeling I wouldn’t have known on the PS2 version !

Overall, I think the PS2 version actually gave the players the choice to do what they want (jobs or gambits) but players didn’t understand it really ? If a Zodiac Job system was released only one year later in Japan, it means Square Enix received enough comments from the Japanese players to make a change. The Job system let the characters be more special and you get more attached to them somehow. Your party is more unique.

Thanks for asking !!!

DUMB FFXII QUESTION

milkchocobo:

I am paranoid about using Google and spoiling something juicy…

But why is it called “Zodiac Age”? (as if to differentiate it somehow from just being FF12?)

Is it significantly different from the OG that was released on PS? Is it because of the license-board thing??

Well story-wise the 2006 version and the Zodiac Age is strictly the same. What’s different mainly are the jobs.

In the original game, each character had the same licence board and you could specialized them the way you wanted and they could all become anything lmao Most players thought it was a shame. In 2007 an “International Zodiac Job system” was released on PS2 (it’s called international but it was released in Japan only lol). Here the jobs you know were introduced. However, you could choose only one job per character and you couldn’t change. I’ve seen a Youtuber giving only the Knight job to the 6 of them and he quickly understood his mistake lmao.

Now with The Zodiac Age we can give two jobs ! We can’t change during the game but with 12 jobs and 6 characters you can enjoy all of the gameplay, or choose to ignore the weakest jobs !

As in why the name “the Zodiac Age” I don’t know the exact explanation, but the Espers linked to the zodiac are actually a big part of the lore, even if it can be easily missed if you don’t read the bestiary entries or completely miss the optional areas.

Hope it clarifies things =)