tradeyourbrokenwings:
vivisucre:
milkchocobo:
I am paranoid about using Google and spoiling something juicy…
But why is it called “Zodiac Age”? (as if to differentiate it somehow from just being FF12?)
Is it significantly different from the OG that was released on PS? Is it because of the license-board thing??
Well story-wise the 2006 version and the Zodiac Age is strictly the same. What’s different mainly are the jobs.
In the original game, each character had the same licence board and you could specialized them the way you wanted and they could all become anything lmao Most players thought it was a shame. In 2007 an “International Zodiac Job system” was released on PS2 (it’s called international but it was released in Japan only lol). Here the jobs you know were introduced. However, you could choose only one job per character and you couldn’t change. I’ve seen a Youtuber giving only the Knight job to the 6 of them and he quickly understood his mistake lmao.
Now with The Zodiac Age we can give two jobs ! We can’t change during the game but with 12 jobs and 6 characters you can enjoy all of the gameplay, or choose to ignore the weakest jobs !
As in why the name “the Zodiac Age” I don’t know the exact explanation, but the Espers linked to the zodiac are actually a big part of the lore, even if it can be easily missed if you don’t read the bestiary entries or completely miss the optional areas.
Hope it clarifies things =)
can you explain that complaint? I never understood the issue with it. Like why wouldn’t i want my characters to do everything? i always ended up starting certani characters one way and progressing them as far as i could before i just started leveling up like crazy later on.
Idk really I wasn’t familiar with the fandom at all at the moment =(
I remember reading that the characters end up masters in everything, with no real weaknesses. The characters do have different characteristics (I think Basch has more strenght while Penelo was a good white mage for example) but you could play with the same 3 characters all the time it didn’t matter much because all of them had access to white/black magic and any weapon.
Also, FFXII received hard critics from players in general (or mostly from the occidental side ? Idk) because it was quite innovative with the licence board and the gambit system. I’ve read tons of comments from ~nostalgic~ players complaining about that (I personally think they’re stupid but whatever).
But you can choose which licence to give them or not and you can specialized them yourself ! I guess it’s more work ? lmao It’s the same with gambits. I saw people complaining you have nothing to do during battles with the gambits on. But you can choose not to use them (like I do, barely).
Either you like strategy and spend time in the menu to set up everything, adapt to each bosses etc, or you don’t like it you don’t use gambits and some bosses are really challenging.
I went a bit off topic sorry, but jobs are a traditional part of a J-rpg and Final Fantasy, I can understand somehow that players were missing it ! From my personal experience and from my tumblr friends’, we got attached to certain jobs for a special character. My Black Mage!Ashe is super powerful and it gives a nice feeling I wouldn’t have known on the PS2 version !
Overall, I think the PS2 version actually gave the players the choice to do what they want (jobs or gambits) but players didn’t understand it really ? If a Zodiac Job system was released only one year later in Japan, it means Square Enix received enough comments from the Japanese players to make a change. The Job system let the characters be more special and you get more attached to them somehow. Your party is more unique.
Thanks for asking !!!